Adobe Air Apk-captive-runtime
To opt out of this default behavior, set the environment variable, AIR_NOANDROIDFLAIR to true , on your computer. Re: AIR for Android Captive Runtime Colin Holgate Oct 5, 2011 8:20 AM (in response to Joe ... If your APK output is excessively large (a movie without any code on it should not produce an APK larger than 9MB). Like Show 1 Likes(1) Actions 2. his comment is here
Now, put all the icons there into the root of the bundle. Instructions for extracting the AIR SDK are located at: http://kb2.adobe.com/cps/495/cpsid_49532.html Next, add a compiler argument for swf-version=13. You should get something like this: $ adt Adobe (R) AIR (R) Developer Tool (ADT) Version 22.214.171.124 Copyright (c) 2008-2014 Adobe Systems Incorporated.
Using the same signing key and package name avoids having your update rejected by the BlackBerry World portal. Find your java.exe, and add the location of that file to your environment variable PATH. Add additional parameters as needed to the adt command. Linux is not supported at this time.
Ward) Is there a way to run the command line in flash pro? Again, make sure that your output swf is in a subfolder (bin in my example). Some people hate to install 3rd party apps (and give 1 star ratings, lol). Re: AIR for Android Captive Runtime Colin Holgate Oct 9, 2011 8:34 AM (in response to BaronKarza) Thank you for that.Here's another useful resource, Brent's iBrent YouTube channel:http://www.youtube.com/user/iBrentHe has posted a
arch – to target for x86 set the arch command as x86. Also note that -target bundle doesn't make a single nice single compact executable on Windows. One of the issues is testing, especially the native extensions. I'll be sure to pass this feedback back to engineering.
By the way, that weird tmp file is file created by adt when packing your app and it is NOT supposed to be part of the APK. Using the Publish feature, publish the application with the final output as a .SWF file. (Target – AIR 3.2 or greater for Android, Script – ActionScript 3.0, Output File - YourSWFname.swf). Maybe I'm missing something or I'm just too damn stupid!? You also need to add -extdir "foldername"to the command line that has your android native code in it.
Re: AIR for Android Captive Runtime As<3 Oct 5, 2011 8:38 AM (in response to Joe ... http://arabopensource.net/adobe-air/adobe-air-runtime-3-0.html In the Export section, select Keep bin-release-temp folder. As I mentioned in the comments above, this adds around 8 Megs to the compiled APK. FILE_OPTIONS :
When an app with a new signing key or Package-Name is posted to BlackBerry World, it's treated by the system as an entirely new app. adt -installRuntime PLATFORM-OPTION PLATFORM-SDK-OPTION? http://none pic.micro23 This is really good good article and a good addtion to FB. weblink I am starting to feel like the Flash Pro 5.5 I recently bought is not going to be updated to support these new capabilities (native code as another example).
Phil If using captive runtime to distribute by CD-ROM for Windows/Mac, will we fall foul of any legal requirement to only bundle the latest version of AIR at any given time Just curious. Posted 2 years ago # AS4 Senior BirdJoined: Feb '14Posts: 162 AS4 Senior BirdJoined: Feb '14Posts: 162 I use AIR 4.0 with Flash builder and i compile my app with "apk‑captive‑runtime".
Expand the Flash Builder folder and select Release Build.
Thanks so much. Darrin (Darrin) 2014-11-29 17:41:47 UTC #6 See above for notes on windows setup. You get: 'c:Progra~2Flashd~2toolsflexsdkbinnaad' is not recognized as an internal or external command, operable program or batch file. There's also a batch file named run.bat to install and run on a device.
Please enable it (see how). Stu Noticed a potential severe flaw - unless someone can clarify my thinking? Proceed to Repackage your .apk file for BlackBerry 10. check over here I recall from past experience that Adobe Reader CD distribution requires something like that.